Magus is a game that doesn’t need to exist, probably shouldn’t, but does. If you watch the teaser trailer, you can tell this game takes itself seriously. Very seriously. Between the music which gives the feel of grandeur to the inclusion of slow motion on a character model that should probably never, ever be given a slow motion view due to its really poor graphical quality (unless we’re time traveling back to 1996, then it’s pretty cool), you can tell the gamemakers were very intent and tried their best to make a game people would love in a game world that we were to have found awe.
As a somewhat frugal gamer, I did a ton of research and waited for all of the next gen systems to have at least a year under their belt. After much deliberation and internal arguments, I went with the PS3. You may think this is a bizarre way to start a review, but here is why it is/was relevant. When deciding what system to purchase, I desperately wanted to play Bioshock. I love FPS games, read all of the positive things about it, stared at screenshots and ended up fascinated by it. My PC couldn’t handle it and I only had enough money for one system. As bad as I wanted to play it, I went with the PS3 and just hoped that I’d be able to get my hands on Bioshock one way or another. Well, my patience paid off. Roughly a year after the game was released to rave reviews on the X-Box 360 and PC, PS3 owners finally got their hands on one of gaming’s recent marvels.
Bioshock is one of the most creative, innovative games that I have ever had the pleasure of playing. The world that is created is original in its design and inhabitants. There is nothing here that has been seen in a video game before.
Games released on a yearly cycle tend to be bad for innovation, but good for the developer/publisher’s pocketbooks. Every year a new Call of Duty is released and every year it breaks last year’s record for pre-sales and first weekend sales, regardless of how much or how little has changed. Regardless of whether the changes within are for the good or for the bad. Assassin’s Creed is another series following that yearly release cycle and has since Assassin’s Creed II, when the series made a huge jump from a great idea to a great game.
Little was added to the world of Ezio and Desmond Miles after the second installment with the action taking place in the same world with multiplayer added and a few new games within the game to dive into. Fast forward to 2012 and people who may have skipped the last 2 games because they didn’t appear different enough from ACII (I am one of those people) may have finally gotten what they want.